Game Station began with two guides, a folder of hand-drawn maps and one habit: walk a route twice before taking anybody on it. That habit never went away.
The folder is thicker now and the team is bigger. Nothing else changed: we still test new routes out of season, before a date goes on sale.
A route reaches the catalogue only after we have walked it end to end, in season.
Twelve on the biggest route, six on the tightest. Past that a group stops being a group.
If a river section runs fast or a trek covers rough terrain, we describe it clearly. Nobody wants surprises when they're out on the water or trail.